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- Command and Conquer Level
-
- Level Name: Subversion
- Created By: Al Paterson a.k.a.'Blitz' (al.paterson@ukonline.co.uk) Soon to be (alpat@globalnet.co.uk)
- Release Date: 5th March, 1996
- Completion Time: Quite long
- Map information: Large (62x59), temperate theatre.
- Player: GDI
- Difficulty: Hard
- Filename: Subversion.ZIP
- File contents: Sub.INI,Sub.map,MISSION.INI,SAVEGAME.014,Sub.TXT
- Hardware used: Pentium 100Mhz
- Software used: CCMAP 2.1, programmed by Richard Heesbeen and Jeroen Ritmeijer
-
- Tested on Command and Conquer v1.20 (English version).
-
-
- Level replacement
- -----------------
- You can use this with any level, but I suggest the last one so you get a decent
- tech level.
-
- Mission Description
- -------------------
- One of our best engineers has defected to NOD, taking with him the plans to
- one of our most advanced units. We have tracked him down to a tech centre within
- a large NOD base. You must destroy the NOD presence in this area so that our
- technology remains secret. Kane has the beach guarded, but we have managed to
- get one Commando into the area. Use him to destroy the Hand of NOD in the SE
- corner so we can land reinforcements. We will let off a flare in this area
- to guide you.
-
- Level Description
- -----------------
- Kane has persuaded one of our top engineers to join him, and give him the secrets
- of GDI. He has taken him to a tech centre to work on our technology. To keep it safe
- all of the NOD units and structures in this area must be destroyed.
-
- Level Tips (only read if you're having problems)
- ------------------------------------------------
- -Move the commando down, but beware because you will walk into a small NOD base.
- Go round the left side of it, and down to blow up the Hand of NOD lit up in the
- SE corner.
- -Beware, there are rocket men hidden in trees.
- -Look out for the arty that hunts your commando just as you get the MCV.
- -You won't get nuked - I think nukes are unfair.
- -Guard your harvesters well.
-
- Usage
- -----
- For those who don't want to bother messing around editing files, a savegame
- has been supplied that was taken the instant the level started. Simply copy
- this file (SAVEGAME.014) into your Command and Conquer directory (rename it
- if you don't want to lose one of your savegames). Then go to 'load game',
- and click on 'Subversion - Al Paterson'. You will not be able to restart the
- mission if you do this, you will have to re-load it if you need to try again.
- If you choose this method, you can ignore the next part.
-
- However, to get the full extent of the stuff , you can copy the rest of
- the files to the directory (MISSION.INI, Sub.INI, Sub.map are the
- vital ones). Use mixman to overwrite the old level 15B. To run it, load a
- previously saved mission in the 15B level of GDI, or the saved game included.
- Then abort, and restart the mission.
-
- To edit/view the level using CCMAP, you simply copy Sub.ini, and
- Sub.map to the ccmap directory, and type: ccmap sub
-
- Thanks to all the people who wrote the stuff I used.
- Thanks to all the people who playtested the level.
-
- Finally,
- I hope you like this mission.
- Al Paterson a.k.a. 'Blitz' (al.paterson@ukonline.co.uk) Soon to be (alpat@globalnet.co.uk)
- England
-